We conducted 3-day long workshop at JVM School. Workshop
included computer science product hackathon, robotics, electronics
and virtual reality workshops.
Middle and high school kids of all age participated and
created cool projects. And learned STEAM facts through our demos.
It was an excellent experience for our team. Our goal is to
keep bringing new cutting edge technologies for young students. So
that they get good exposure of advance technologies at an early
stage in their career. This will help them to follow their dream
career and aspirations. We will work on continous development of
our program with the mission of educating students with practical
learnings.
Some Highlights:
Computer Science Hack-a-thon: Goal was to help students
understand how to conceive an idea and think about its
execution. Along with idea incubation, they learned about
technical stack to implement the idea.
- Students came up with an innovative related to real
world problems.
- They used our kid's business plan to illustrate their
idea in technology,school,e- learning, smart classroom,
eco-friendly ideas and other sector.
- They planning quite extensively including startup cost,
potential customers, markets, promotional platform and so on.
- They came up with the full design of their product
using software development life cycle strategy.
- Finally, used some of the web-prototyping tools like
HTML5, CSS and JS to implement their idea. All this in 2 days
of time frame.
- Idea distribution - Academics, Technology, Energy,
Others
Robotics: Goal was to help students understand how a
basic robot works using Lego Mindstorm. Technical stuffs and
maths behind it.
- Students programmed the robot to walk.
- Robot interacting through various sensor’s like touch,
color, infra-red etc.
- Basic understanding around how hardware and software
plays equal role in robotics.
- Students successfully completed the robotic programming
and workshop instructions.
Basic Electronics: Goal was to help students understand
how basic electronic sensors works using LittleBits.
- Using different Littlebit sensors to successfully
complete the challenges and problem statement.
- Understanding about the electronic circuits without
using the soldering rather by magnetic bits.
- Bits are handy, easy to use. Can be integrated with
other projects.
Raspberry Pi: Goal was to help students understand the
pocket computer.
- Understanding about the Raspbian Operating System and
it’s circuit board.
- Understanding why is it called mini-computer or
computer in your pocket.
- Understanding steps to install Pi OS from scratch and
understanding about how to write python code.
Virtual Reality: Goal was to help students understand
what does virtual reality actually means.
- Experiencing the virtual world using apps like VR
roller coaster, VR mind games and so on using Google
cardboards.
Logic Gates: Goal was to help students understand how
logic gates works which is the basic building block of
computing.
- Understanding about analog and digital signals.
- Verifying truth tables using digital logic gates – AND,
NAND, OR, NOT.
- Bits are handy, easy to use. Can be integrated with
other projects.
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